Yeah, that would be super strong, but therefore also basically mandatory (like before) and simply an uninteresting defensive mechanism. I tried cast on damage taken and vengeance which i use for other stuff but i won't trigger the totem. 1 sec more duration. This setup works fine but for some reason does not work if the curse gem is low level. 1) Your MS level is higher than your CWDT trigger level. Damage Counter and Cooldown: Each linked skill has an internal damage counter that tracks the total accumulated damage taken from hits, but not from damage over time or the Blood Magic passive[1] (e. You cannot Cast Supported Triggerable Spells directly. 2184 damage for the first one and then another 2184 damage for the second one, etc. Warcries aren't considered Spells and therefore cannot be supported by support gems such as Cast when Damage Taken Support Cast when Damage Taken Support Support, Spell, Trigger Icon: ! Level: (1-20) Cost & Reservation Multiplier: 250% Cooldown Time: 0. Odealo. That build had the 2 options of have mirror tier gear or not have any damage. Supported Skills deal (27–65)% less Damage. should have read the cast when damage taken gem fully and properly, states on it that linked skills need to be at or. 0. since the trigger spells have an internal cooldown of 0. Hiltless does 300 average damage but due to mechanic offers for necro additional 200% attack speed, which makes it 4. 5 seconds (increased duration affects this). Personally I'd use cold snap + added cold + ele prolif. Very usefull for my build (Aegis Aurora blocker. You cannot Cast Supported Triggerable Spells directly. Then I put immortal call (lvl 5ish. This may not sound like a lot but. So basicly your Gem Level on Blood Rage and Warlords Mark is to high. Swap weapon (press X twice) - the spectral spirits die and trigger low level CWDT to summon skeleton. Cast on damage taken - is usually an annoying support gem because it gets less useful the more it's leveled up, and it caps the level of gems it can trigger. 0 - Added a new Strength/Intelligence Trigger Support Gem - Cast when Damage Taken Released October 23, 2013 It's been 16 months since cwdt + ecry combo bacame available, with the game being available for general public (OB) for 25 months. Log In Create Account Contact Support. Below are the skill gems with the Guard. Cast when Stunned has several advantages, which may tip its balance in its favour, depending on your character's build: Characters who use energy shield or Mind over Matter will typically have more hit points than their Life pool (for purposes of stunning). I have a level 7 CWDT linked with a level 7 Vaal Haste, a level 8 Immortal and an Increased Duration. If you can cast it separately then it's not linked to cwdt. But overall it is probably better to have increased duration linked in whatever setup you end up using. 00 sec Can Store 1 Use(s) Cast Time: Instant Requires Level 4 Applies a buff which can take some of the damage from hits for you before being depleted. The only thing that might change this is if you have other gems linked to the CWDT gem. You cannot Cast Supported Triggerable Spells directly. - Grants 1% of Damage is taken from Mana before Life per Power Charge; Mind of the Council Mind of the Council Harlequin Mask Quality: +20% Evasion: (549-596)It now has 100% chance to trigger casts when you critically strike. Note: The damage counter won’t be counting while the spell is on cooldown. Lvl 20 Enfeeble + Fortify buff grant you 43,2% (45,3% with Fortify passives) damage reduction (from hits) even with 0 armour and 0 resists, which is pretty solid already. Lifetap lasts 4 seconds. CWC = 3. It costs 36 mana and I have 74 and an. Supported Skills deal (27–65)% less Damage. I mean the gem gains 5 things from leveling. The number only ever resets when you enter a new zone. Cwdt flame dash (can kill you, can save you. Also the higher your CWdT gem is the more damage you have to take before it procs. It answers your questions in detail. So you take no damage. Cooldown Time: 0. Maybe 2-3 fire damage per hit. Ice Shot is an attack skill. Immortal Call is a guard spell that expends all endurance charges when used to apply a buff that lessens the physical and elemental damage taken the player receives for a short duration. im guessing your enduring cry is to high level to be used with cast on damage taken. e. ; Effects that change the damage to be taken from other objects 'before your life or enegy shield', such as Frost Shield. Each supported spell skill will track damage you take, and be. Blood RageSpell, Duration, PhysicalLevel: (1-20)Cost: (12-29) LifeCooldown Time: 1. 4k life, and my Flicker costs 553 mana, and CWDT does 2433 damage. For example, Level 1 Immortal Call with 5 endurance charges will give you a total of 81. The damage taken per Trauma stack counts as a hit, which means that skills like Vengeance Vengeance Trigger, Attack, AoE, Physical, Melee. Petrified Blood Spell Level: (1-20) Reservation: 35% Mana Cooldown Time: 1. Corrupted. Dude, did you not read the post above yours? This is. 25 sec Can Store 1. Trigger Supported Spells when you take a total of (528–3272) Damage. Dont be one of them ! - increased duration increases the base duration of IC which is 0. Cast when damage taken has a damage trigger. I did some testing with cast on damage taken and found out that it casts skills in the order they are socketed. CWDT requires spells. For me, I keep CwDT around level 3 which hits all gems under level requirement of 42. However, when Divine Blessing Support is added to an aura skill (e. news Tattoos & Warriors, the Best Value in Trial of the. Nearly simultaneously (so fast you cant notice it), but the game can only do things in 1-2-3-4-5-6 order. I would say no, cast when damage taken counts damage from hits. 00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 15 Requires Level 4 Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. 5% increased Damage Supported Skills deal (10-19)% more Damage while you have Lifetap. Self-casting immortal call was always significantly more powerful than auto-casting it. ago. Righteous FireSpell, AoE, FireLevel: (1-20)Cooldown Time: 0. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0. Current POB: upgrade: of all, this build is not created by myself, the idea comes fr. . This is a brilliant idea to mitigate multiple small damage by Ward, so we can trigger "Cast when damage taken" without actually damaging ourselves Also the new passive. Interestingly, lv 2 CWDT is also most efficient in terms of damaging spells, not accounting for the level of the triggered gem. With 'Path of Exile: Cast When Damage Taken', you have the ability to trigger support spells as you reach a certain threshold of damage. Cast when damage taken is currently not working with Frost Shield and Void Sphere. Changing what type damage is taken as has no effect on them. Through the unique item eye of innocence, every time we ignite an enemy we take 120 fire damage – triggering our cast when damage taken setups that leave lingering blades on the ground that are exploded for extra damage by cyclone + cast when channeling + bladeblast. I remember reading in a guide most people recomend level 4 Damage taken gem since 725 is a good number of damage. 2 aps weapon for raw 1260 pdps. Chaos Orbs. Searing Bond's damage isn't reduced by CWDT's 70% penalty. Scold's Bridle makes the character taking enough self damage (after mitigation from MoM) to tigger Lvl 21 cast when damage taken support, therefore casting 10 spells per cast. lvl 3 because that’s when IC has a lvl req of 40. The duration and the lowered damage taken improves with the number of endurance charges used. All damage counters will be reset to 0 upon entering a new area. Here we will Inventory Poe 3. HINDBRAIN • 21 days ago. However, when the Cast when damage taken support is procced, it seems to. Versus Cast when Damage Taken Support Cast when Damage Taken Support Support, Spell, Trigger Icon: ! Level: (1-20) Cost & Reservation Multiplier: 250% Cooldown Time: 0. Skill is blackened out and says skill can't be used. as for other stuff, google wardloop builds. Automatically cast. The cwdt and molten shell are correct levels and can support it, also there is no mana problem. Trade . no, enduring cry is not a spell anymore. I then linked infernal cry together. no, enduring cry is not a spell anymore. 60 sec Requires Level 28 Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Content is available under Creative Commons Attribution-NonCommercial 3. Usually with a level 1 immortal coil because higher levels dont extend immortal coils duration without endurance charges. 0. Daylyt Necromancer • 6 yr. Per 1% Quality: 1 Superior 2 3 Supported Skills deal 0. If CWDT is level one, your other gems LvL req, have to be LvL 31 or lower, or it won't work. Well, unfortunately for that, Ball lightning IS a 5% base crit chance spell, and rolls crit on cast instead of on hit, so it would only generate 1 charge per cast. Oldmetal. Cast Time: 0. Path of Exile 3. This is at least 20mil damage on sub 30div gear. 5. Would've had some absurd things like Spellslinger with 80%+ mana reservation reduction having 8 six-linked spells shooting off with every attack or Hiltless cyclone builds with 8 six-linked Cast When Damage Taken setups, otherwise. But to a new player, the added wording on the gem might confuse them. Wiki wiki. Its trigger threshold and maximum trigger level for linked spells depend on CwDT's gem level. They're Hexes now, previously known as Curses. This means you have to balance the CWDT level and the gem level it is supposed to cast. Everyone who does is an idiot, yada yada. Cast when Damage Taken Support. Path of Exile has now officially lost over 50% of its daily peak players on steam since the start of 3. It should be more. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Also keep in mind that higher gem levels of Cast When Damage Taken needs more damage to activate, a high level of CWTD wont activate if you rarely if ever take damage. Berserk Spell Level: (1-20) Cost: (10-16) Mana Cooldown Time: 5. Then I put immortal call (lvl 5ish. They are the most effective when used manually and because of the cooldown it's an extra waste to use it in combination with a trigger skill. Bonechill supports any skill that can chill enemies or create chilling areas. The basic damage calculation is: Damage = (Base_Damage + Added_Damage) * Increased_Damage * More_Damage * Hit_Rate * (Critical_Strike_Damage * Critical_Strike_Chance) Base_Damage: The primary damage of the skill. It's in position two in the four link. ; Guard skill buffs. 5 + 3) from the initial trigger (longer with increased duration) CWDT starts recording damage again. Path of Exile. Now it does. Using 20/20 Molten Shell with 20/20 CWDT and lvl 3 Empower + lvl 3 Enhace. ago. This is a cheap spinning cast when damage taken / cast when channeling build I achieved Lvl 96 in Delirium league with. Cast when Damage Taken Support Cast when Damage Taken Support Support, Spell, Trigger Icon: ! Level: (1-20) Cost & Reservation Multiplier: 250% Cooldown Time: 0. CwDT won't cast war cries. As for the Curse - use Assassin's Mark. 0. All triggered skills cost mana now, with Cast when damage taken getting a 250% mana multiplier. For example, if you have Enduring Cry-Cast on Damage Taken-Discharge in an item and trigger the cast on damage taken you will enduring cry first before you discharge. - Steelskin goes on a 3s CD. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Empower (Level 2) 2. . ) 100% chance of. Inspiration Support 39%. Taking Damage: Whenever the spell is used, including via Cast when Damage Taken Support Cast when Damage Taken Support Support, Spell, Trigger Icon: ! Level: (1-20) Cost & Reservation Multiplier: 250% Cooldown Time: 0. 80 sec Requires Level 24 Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. With a level 20 gem and N current Trauma stacks, you will take (194 (Boneshatter) /146 (Trauma Support)) *(N+1) physical damage (before damage mitigation) upon your next attack. The full description of the gem is here : For example, if you level up the gem to level 5, it will trigger every time you take an amount of 812 damage, and when. 975% spell damage Auto cast CWDT do not need mana to cast, no worry on the mana issue. Path of Exile. The less physical damage taken per endurance charged removed skill modifier is multiplicative with the innate less physical damage taken skill modifier. you can still cast enduring cry manually and let Immortal Call proc automatically on cwdt. Like 2x "Cast on Damage taken" and 1x Enduring cry in a 3-link? Last edited by ShinoRagnar on Oct 24, 2013, 7:13:13 AM. A level 1 enduring cry only requires i believe level 24 to use. molten shell is commonly used but its only a few hundred. (10-20)% of Damage taken Recouped as Life Young Napuatzi was thrown into the pits,. Then they have to take turns. I'm pretty sure that righteous fire is also not considered as taking damage. 4. Yes it does, but remember Molten Shell is practically useless with a low level CWDT. We will have a look at what this build offers to players who want to take on more. Chaos Resistance, redirecting Hit Damage to be. Path of Exile 3. All spells originate from the caster, not the victim, which severely limits this IMO. Anomalous Cast when Damage Taken Support is an Alternate Quality gem of Cast when Damage Taken Support. So basically, we are a caster that uses Attack Speed instead of Cast Speed. In the case of the CwDT support gem, the triggering condition is a certain threshold damage amount being sustained by the player character. Cwdt can only cast spells. Yes, you can support triggered spell gems with (some) support gems. If you have 300 ward then you will take 120 damage to life. We use this damage taken to our advantage to proc a Cast when Damage Taken Support that triggers Warlord's Mark giving you Rage. Cast when Damage Taken Support. A couple ‘spell-fortify’ ideas: Gain ward on self-cast; this mechanism is underutilized in PoE and works well in Last Epoch. You cast Molten Shell. So with 180% max health damage taken: your health gets reduced by 50% straight (not protected by PB) and after that, 130*0. Weapon Configuration. 3. In this article, we’ll explore. Quote this Post. 8s to proc the tornado and gain 10% more global chaos damage from infusion. Perfect! You don't need to dodge with cast when stunned. 00 sec Can Store 1 Use(s) Soul Gain Prevention: 0 sec Cast Time: Instant Radius: 15 Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. Versus Cast when Damage Taken Support. Enjoy!Be s. Let's just say it's level 68. 100 % increased Shock Duration on you. That's why I'm going to buy lots of lowlevel gems now. Since you are damaged, CWDT will cast spells linked to it The damage each skeleton does is 420, its less than 1500 ward. ; Your Aegis (you can't have multiple aegises). 4⇐3. Trigger Supported Spells when you take a total of (528–3272) Damage. This effect will chain to your other nearby. 3. i currently have a cast when damage taken (level 2) attached to a decoy totem (level 11) and molten shell (level 10) in my gloves. Cast when Damage Taken Support 1 2 Next View Staff Posts Post Reply Forum Index » Gameplay Help and Discussion » View Thread Path of Exile is a free. 45 = 58. In this article, we’ll explore what CWDT is, how it works, and how it can be used to enhance your build. Armor 2: Malevolence, Herald of Purity, War Banner + Determination. We will have a look at what this build offers to players who want to. Here we will Inventory Poe 3. 4⇐3. 25 secThe strongest setup is to have the two CwDT setups. Pendantry is right in the middle of the MtG/ PoE venn diagram. Cast when Damage Taken Support automatically triggers the supported skill gem when taking a hit. Supported Skills have (25-44)% increased Effect of. . Quality 20. so it'll cast endurying cry + molten shell at 440 damage, and then 180 damage later it will do it again (which also means I am then only 260 damage from it happening a 3rd time) if this works like how i expect it to, awesome. Damage taken recouped as mana It doesn't have to be a real cwdt loop anyway. This article describes new Path of Exile content released in version 3. Cast When Damage Taken. They just happen independently. So the CWDT gem gives you the max level of a gem that it will trigger. Replies are disabled. Skill gem Icon Description Mana; Anger Anger Aura, Spell, AoE, Fire Level: (1-20) Reservation: 50% Mana Cooldown Time: 1. Wiki wiki. Base duration is 1. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Cast When Damage Taken Setup. This only works for spells manually cast by the caster or by a spell-casting spectre. cast when damage taken (6lvl) + phase run (8lvl) + blood rage (10lvl) + immortal call (8lvl) =skill can't be used. Buttstache. Last bumped on Nov 7, 2021, 5:44:22 PM. - After the 4. Each firestorm doing ~8 fireballs. Path of Exile. The recent change in the 1. 2) again, yes but no. IT DOESN'T WORK WITH RIGHTEOUS FIRE even tho RF is degen, but it is still damage, so in theory, this kinda of degen damage should also trigger the Cast. (5-10)% of Damage taken gained as Mana over 4 seconds when Hit 10% increased Movement Speed for you and nearby Allies Alive but not unscathed. 25% less physical damage taken, not 100%. 80 secRadius: 60Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Although Spell Cascade Support cannot support Totem, Trap, or Mine skills, it does work with Triggered skills like Cast when Damage Taken Support Cast when Damage Taken Support Support, Spell, Trigger Icon: ! Level: (1-20) Cost & Reservation Multiplier: 250% Cooldown Time: 0. Posted by. Posted by. You shoot Chaos Projectiles but with each cast, you're also dealing Chaos Damage to your Character that is equal to 40% of Maximum Life and 25% of Maximum ES. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. 3. 15. Fireball is a very slow skill to cast, with an innate cast time of 0. If that's the case I'd just buy a Lv1 gem and start to level it again. 25 sec. If these three gems were linked, you'd have a skill that lets you drop a Totem that shoots Ice Shots, and the CWDT would be useless. It has a value of 16 and is related to other skill gems, items, and keystones. cwdt + immortal call + immortal call. (new player) One thing that puzzles me is why link Cast When Damage Taken, and Flame Dash? (I understand the Immortal Call obv. Dark Pact Minion, Spell, AoE, Chaining, Chaos, Nova. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. You are allowed to link multiple spells to a single CwDT gem, causing them all to cast each time. Information may be missing or incorrect. This is a proof of concept of a cast when damage taken discharge build. PoEDB. ago. The cooldown of CoC overrides this cast time, reducing it from 0. cast when damage taken has a maximum required level per the linked gems, your golem required level is over the max for the current gem level cast when damage taken is. My build is a little different. Others: CWDT - Wave of Conviction - Assassin's Mark - Blade Vortex (for blade blast). (MS takes 3,750 damage and remains with 450 damage. Sunscorcher. Alloxyaa •. This is my glove with the gem setup. Hey guys I use the Gem Cast when damage is taken as a support gem for tempest shield and enfeeble. At 20q it adds 10% increase. Strategy [| ]. 1) Blood Rage (you take 4% of your maximum life as physical damage per second) 2) Cast when Damage Taken + Active Skill (trigger: cast when X damage is taken) If I cast Blood Rage, why isn't Molten Shell triggering after X seconds have elapsed (condition: when X seconds x . You. Guard skills do not benefit much from support gems, and Steelskin can be used well without supports. Increased Critical Damage Support 30%. The latter can actually keep Endurance Charges going between fights because it procs very rapidly, which is much more important than getting ten Charges when it does finally trigger (especially because you can not hold ten). To sustain using mana, you need a large enough mana pool to cast it at least 3 times. You can also go for another curse or spell like Wave of Conviction to apply exposure. 1. It seems really weird to not be able to cast flame dash manually. Quality added cold has a chance to freeze, I think. 20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36 Requires Level 24 Casts an aura that adds fire damage to the attacks and spells of you and your allies. 53 aps for raw 1147 pdps. FWIW, if you do level CwDT up to L10, it'll support a L11 Enduring Cry. 25 sec Can Store 1 Use(s) Requires Level 38 Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Successive uses will raise the damage dealt. Grace 38%. Cast when Damage Taken Support is a skill gem that reduces the damage taken by the defender after all mitigations have taken place. Cast when Damage Taken (Level 10) + (Vaal) Molten Shell (Level 15) For Endgame: Cast when Damage Taken + Immortal Call Cast when Damage Taken casts linked spells upon accumulating enough damage taken from hits. 1. Supported Skills require (19-22)% reduced amount of Damage taken to Trigger. Can 1 cast when damage taken gem proc multiple different things, or does each CWDT gem only proc 1 other thing?Tempest Shield Spell, Lightning, Chaining, Duration Level: (1-20) Cost: (7-16) Mana Cast Time: 0. Poe cast when damage is taken to build is the new Poe 3. Reseting yourself when you're about to die? This seems like Forbidden Taste+Used when you take a savage hit; It's pretty good, can't see a downside other than a change in positioning which is pretty much intentional rubber banding---. Rallying Cry Warcry, AoE, Duration Level: (1-20) Cost: (15-19) Mana Cooldown Time: 8. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0. 01 seconds to 0. ago. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. It can also be used with Cast when Damage Taken Support Cast when Damage Taken Support Support, Spell, Trigger Icon: ! Level: (1-20) Cost & Reservation Multiplier: 250% Cooldown Time: 0. This has the following implications: Mundane actions which builds used to automate now have to be manually cast. Cast when Damage Taken Support 41%. 3 cps , 3. But the nerf to damage taken going from 80% to 30% is just absurd. Since you are damaged, CWDT will cast spells linked to it The damage each skeleton does is 420, its less than 1500 ward. Per 1% Quality: 1 Superior 2%. Icon: ! Can Store 1 Use (s) Requires Level 38 Each supported spell. • 9 yr. Molten Shell will trigger when taking damage. Cwdt immortal call increased duration molten shell. 3k HP at the moment and it triggers every 1354 damage. 25 sec Can Store 1 Use(s) Requires Level 38 Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. 00 sec Can Store 1 Use(s) Cast Time: Instant Requires Level 16 Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. Now has a 4 second cooldown (from 1). 20. I know that Cast when Damage Taken Support explicitly has a non-support clause for skills with reservations. Vrozen Scion. Cast when Damage Taken Support. Players take 1% less Damage from Hits per Fortification. As far as I know, you should still be considered to be casting a spell if you do so from CWDT. Cast on damage taken: Ice Nova - This slows and slightly damages everything around you after breaking the damage threshold of the On Damage Taken, giving you time to use a. Lower levels of Cast When Damage Taken require less damage to trigger (Use Level 1 for this build). Posted by. 15. PoEDB. Fortification is a stackable buff that grants the player 1% less damage taken from hits. 2. Ah. Reduce skeleton duration to 0. This is because EC changes from 19/100 (~1/6) to 21/100 (~1/5) at lvl7. Daylyt Necromancer • 6 yr. Now has a 250% Cost and Reservation Multiplier. Showing 1 - 8 of 8 comments. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. . Boneshatter damage mitigation. Armor 3: Storm Brand + Blood Rage + Culling Strike Support. This also results in more stuns per damage taken. Having two CwDT means they will not proc together most of the time so you can run more copies of the same spell. Now causes 75% of damage from hits to be taken from the buff before your life or energy shield. I'm playing a reaper necro (Reaper is complete garbage - DONT play it!) and just like every other minion build, there are 5+ actions that. Why does this one gem have FOUR downsides (level limit, damage. ago. Yet regardless of how much damage the fireballs are doing, the thorns damage is consistent. 1) Blood Rage (you take 4% of your maximum life as physical damage per second) 2) Cast when Damage Taken + Active Skill (trigger: cast when X damage is taken) If I cast Blood Rage, why isn't Molten Shell triggering after X seconds have elapsed (condition: when X seconds x . 3*18 = 59. The damage taken per Trauma stack counts as a hit, which means that skills like Vengeance will trigger, Cast when Damage Taken Support will trigger, etc. This does not apply to damage over time, since it does not hit. e. 25 sec cast when damage taken has a maximum required level per the linked gems, your golem required level is over the max for the current gem level cast when damage taken is. Animating multiple items attaches them to the same Guardian. taken as. g. If you have 300 ward then you will take 120 damage to life. news Tattoos & Warriors, the Best Value in Trial of the Ancestors. Enjoy! Be sure to check out OMGItsJousis. Cast when Damage Taken Support /1 Steelskin is a Guard utility skill that blocks an amount of damage. When a gem passes the damage taken check it triggers and puts all cwdt-linked gems of the same spell on cooldown and. on Jun 27, 2021, 1:28:41 PM. 1: from 200% to 250% of base from 1-20 2: added phys damage from 11-17 to 158-238 3: melee strike range, from +0 to +2 4: physical damage taken per trauma from 6 to 194 (yikes) 5: more damage per trauma from 2% to 4%. Haste 34%. Per 1%. Vipermagi is correct. · 3 yr. Quote this Post. In section 2. This is a Support Gem. fandom. Way more protection but probably not too useful against bosses. The difference between a low level blood rage and a high level one is pretty huge. Alloxyaa •. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge. Cast when Stunned has several advantages, which may tip its balance in its favour, depending on your character's build: Characters who use energy shield or Mind Over Matter will typically have more hit points than their Life pool (for purposes of stunning). ago. -The build works by using Scold's Bridle to "deal you 400% of Mana Spent as Physical Damage" which triggers Cast When Damage Taken (CWDT) and any spells linked to it. As with anything else in PoE, the only real answer is it depends. Cast When Damage Taken + Curse on Hit. Vaal Skills can not be cast by Trigger Skills (CWDT, CoC, etc) most people make a mistake when using IC with increased duration. you might as well just cast it yourself. i want to link Cast When Damage Taken with Immortal Call and Increased Duration. 0:Immortal Call is a guard skill that reduces incoming Physical and elemental damage. ) 36% chance cooldown: You take 5,000 damage. This is either specified in the skill itself (and increases with the level of the skill. Anything wrong with it? Last bumped on Mar 6, 2022, 4:15:03 AM. Notice that there is a 250% mana cost multiplier for each skill gem linked to CWDT as of 3. Volley, Desecrate - Spell Cascade, VD - A.